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A 'mod' is a modification to the game. Generally it involves changing the source code as well as adding assets, but it doesn't always have to. Making a mod for Doom3 is very similar to making a mod for Quake III Arena. The biggest change (apart from the rendering) is that there is a lot more behavior defined in text files rather than code.
Doom 3 populates the 'Mods' menu by scanning the for any subfolders containing
Pack Files. It gets the name from a file in the mod folder
named 'description.txt' This file should contain 1 line of text no more than
about 40 characters long. If the description file is missing, it uses the
name of the directory.
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