![]() |
|
![]() |
||||||||||||||||||
Home
Downloads Contact Mod Basics Pack Files Decl Files Decl Editor Commands Cvars The Code Exporting Models Model Decls Skins Lighting Bump Maps Materials Articulated Figures AF Editor Walk IK Sounds Sound Editor Particles Particle Editor FX GUIs GUI Editor Maps DOOMEdit Editor Keys Light Editor EntityDefs MapDefs PDAs PDA Editor Scripts Map Scripts Weapon Scripts AI Scripts Script Editor |
Walk Inverse Kinematics makes feet stay on the floor, even when walking along uneven terrain.
The IK animation controller for a walking character can be enabled with key/value pairs in the entityDef.
Example
entityDef monster_demon_imp { "inherit" "monster_default" "scriptobject" "monster_demon_imp" "model" "monster_demon_imp" "ragdoll" "monster_demon_imp" ... "ik_numLegs" "2" "ik_footSize" "4" "ik_waist" "Body" "ik_hip1" "Lupleg" "ik_hip2" "Rupleg" "ik_knee1" "Lloleg" "ik_knee2" "Rloleg" "ik_ankle1" "Lankle_r" "ik_ankle2" "Rankle_r" "ik_dir1" "Lknee" "ik_dir2" "Rknee" "ik_foot1" "Lball_r" "ik_foot2" "Rball_r" ... } |
|||||||||||||||||
![]() |
Copyright © 2004 id software |